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Magic in DarkDale (Part 1)

The magic system in an role-playing game is always an important part, closely integrated with all areas of gameplay. Too simple, too complex, too weak, too powerful… it’s not an easy to task to get...

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Magic in DarkDale (Part 2)

Last week, in Magic in DarkDale (Part 1), we introduced how magic spells would be learnt and cast, and how spells were divided in five magic schools (Elemental, Mind, Nature, Light & Dark magic)...

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The Dialogue System

DarkDale – as you obviously know if you have been following this development blog – is an oldschool RPG, which draws its inspiration from classic games such as Dungeon Master. That common ancestry is...

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Developer Update #4

Taking it easy Hello readers and followers of the DarkDale dev blog! It’s been a while since the last post, so time for some news on how the game is progressing. If I didn’t write more regularly...

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Grimrock mod released!

Hello dear readers! If I haven’t posted lately on the DarkDale blog, it is because I was busy completing another project, which finally came to an end and was released this Monday. If you remember, the...

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Developer’s Update #5

It’s been a month since last post, so I guess it’s time for some news on how work is progressing. If I haven’t posted much info lately, it’s because I have been rewriting and refactoring an important...

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Developer Update #6

Hello dear followers of the DarkDale project… It’s been two months since the last post, but don’t worry, these two months have been really productive! If I didn’t post earlier, it is because I wanted...

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Legend of Grimrock 2 released!

Big news today in the dungeon crawler world, as the follow up to Legend of Grimrock hits the numeric shelves… News from development have been very encouraging and I cannot wait to play the game, as...

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Back on track!

Hello everybody! It’s been a long time, as I haven’t posted in about 8 months, but don’t worry, DarkDale is not dead, quite the opposite. The winter months have been really busy for me and I couldn’t...

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With Fire and Axe

As promised I’ll try to keep a more regular posting schedule, with a goal of at least once post a month, and maybe more  depending on progress. As I mentioned last time, the objective on the roadmap is...

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